Lieux Perdus (lost places) is a theatre of sound that plays on the evocative power of sound and music to reveal imaginary places. The musical composition interacts with a theatrical dramaturgy, inviting the listener to an imaginary stroll through the sound, by sound. A map of "visited" places is distributed as a program, inviting the listener to a virtual wander - playing on the border between evocative landscapes and pure music.
Supplied with headphones, an immersive and "3D" sound transports each listener to an ancient territory, like something out of a tale or a forgotten history. A church, a castle in ruin, a nocturnal plain or a courtyard in the morning, each have their specific music. Musicians play live, and the sound is "transported" to these places by computer tools, as well as with each of these place’s resonance qualities (echo off the walls, containment, outdoor) and disturbances (wind, footsteps, voices...).
The journey begins in a church. It is initially inhabited by the music of Gabrieli, essence that gradually evaporates. The windy church then reveals what has remained in its ruins, how it has transformed.